HB knows that, first and foremost, we’re here to play golf, and that's remained its focus when making this sequel. Even with all the new bells and whistles, I still like how it’s a gimmick-free experience. The Golf Club 2 improves on enough from its predecessor to justify its existence, and feels like a much more refined package overall. This seems like the kind of game that would be good to take on a laptop on a train journey or something similar, and it’s a shame to limit that. An option to download courses to play offline would have been nice, but alas, it’s online or nothing. Be warned, though: if you’re planning on playing a single-player career, you’ll need an active internet connection. And Societies let you create and join guilds of like-minded golfers. As for multiplayer, you can play locally, which is a nice throwback to golf games of old, or in a turn-based mode with a ghost ball that isn’t quite the same as playing in real-time with a pal.
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